Monday, 10 August 2026

Badly Designed Systems Are Just That

Learning to Laugh

Life can be a rather humorous existence, or at least, I tend to laugh at myself more than I berate myself. It is a healthy disposition to have. What fools we have been in too many things, though hopefully we have refused to allow those things to define us.

Consider the pressure to deliver a product that was less than ready for primetime, yet pushed towards deployment by the powers that be. This came after misgivings and concerns that eventually became valid and were proved so too.

An AI-generated infographic on the blog content. (Click to enlarge.)

A Premise That Failed

I found myself testing a premise that did not work. Every time I made an adjustment, I did not see the expected result. When I was asked to put it out immediately, I had one inescapable point: what is not working cannot be deployed. I had a slight window of protest, insisting that until it worked on my system, it could go nowhere.

When I eventually got the working parts to work, I realised my error had been using a similarly named old component when the new one was intended. The urge from one end had beclouded my ability to concentrate. Once I discovered what the issue was, I sternly suggested that people should ease off and wait for my update.

Back to the Drawing Board

The next morning, we saw some results, along with the proof of why the other parts would not work. We had the knowledge, but the architects, in their wisdom and hubris, thought they knew better.

Did I not write about this last month, when I set out why technical authority without social consent produces brittle solutions? The whole process returned to the drawing board, yet once again it missed the essential part of engagement that would take a great concept to a successful deployment.

Then came another issue. I had written a letter to express my frustration at being unable to secure a slot for a review. The website presented a user experience you barely wanted to relive once, let alone many times over a couple of weeks.

An Unwinnable Lottery

As I recorded all the issues that fed what had looked like an unwinnable lottery for access, I clicked on another link within the interface, only to find that a slot had already been booked on my behalf, though I could find no record of being informed of that appointment.

I did, however, find one message that allowed the rescheduling of an earlier slot; but I attributed that to another booking I had received a few days before. What was missing from the information exchanges was any indication of what each message particularly pertained to.

When Systems Forget the User

How much better it could have been if they had not assumed they were the only ones communicating with you, and that the possibility of multiple appointments scheduled within a short timeframe might exacerbate the confusion about what was what.

This discovery meant my letter of frustration did not have to be sent. It was also a relief that the said slot had not passed, as the alternative arrangements made would not have been realised for almost three weeks.

The Wry Smile

Essentially, badly designed systems are just that: badly designed, no matter how they seem to work. The end user is simply left with concerns, frustrations and misgivings, entirely out of the frame of what affects them the most, because they are not properly considered as part of why, and for whom, the system was designed.

Then, for each of these episodes, when things are not as bad as they once seemed, there is a wry smile, some mirth and laughter, and even that urge to step out for a walk for having been so worked up earlier.

A Gemini Notebook AI Podcast on this blog

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